Composer and sound designer blending retro aesthetics with modern tools

Hi! I’m Chris "oGnomo", a composer and sound designer focused on retro-inspired game audio from the 8, 16, and 32-bit eras of gaming. 

I hold a Bachelor's degree in Music Composition, play classical and metal guitar, and have gained hands-on experience in 20+ game jams over the past year experimenting in various tools and styles. 
I love blending raw chip sounds with a modern twist, using anything from classic trackers to contemporary DAWs, to craft hardware authentic music that fits your game’s identity.

I play D&D, like old CRPGs such as Baldur's Gate and Pillars of Eternity. I also love to collect old hardware and consoles!

 chiPTUNE tRACKERS  SOUND EFFECTS  music production  MIXING/MASTERING

PSX Style | 2025

Gameboy | Deflemask | 2024

Cozy | MilkyTracker | 2024

Weird/Horror | 2025

Ambient Chill | 2025

Hybrid Chiptune | WaveTracker | 2024

full discography

Platform: Steam/Gameboy
Role: Composer
Strange Days is a story-driven puzzle game for the Game Boy by Uriga​miGames.
• I’m composing hardware-accurate chiptune tracks for its various areas and scenes.  

Strange DAys

Game jam Collabs

Role: Composer/Sound Designer
Collaboration in various improptu teams and ongoing partnership with Papus Game (Russia) on several jams, including a 1st place win at Evening Jam with the game Brainstorm! 

ULTERIOR SILENCE

Original Sega Mega Drive soundtrack project using the YM2612 chip.
• A conceptual work inspired by my first D&D campaign, set in a makeshift town within a one-way prison world.

Email me directly for rates and collaborations!

You can also find me on YouTube, Bandcamp and itch.io!

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